An imaginative budget…?
I have an operation tomorrow morning, so this post won’t be as screenshot heavy or as long, even though this episode had lots of awesome and humorous moments!
So far, the characters of Chuunibyou demo Koi ga Shitai! haven’t struck me as unlikable or anything of the sort. Along with the sweet animation sequences that this episode provided, I think Kyoto Animation has something promising here. Though it does make me ache for another Haruhi Suzumiya or Full Metal Panic! (anytime this century, please! :P).
Rikka: totally my favorite character this season – excluding a handful of the Little Busters! cast, of course.
Oh yes, and there probably won’t be any posts for a few days while I’m in bed recovering. By the time I do, my Cardcaptor Sakura Omnibus would have come in and I will be fired up to continue my rewatch-blogging of remastered Cardcaptor Sakura (been focusing too much on new shows, I have literally finished rewatching the precious thing a couple of months ago, but haven’t finished blogging it yet D:).
Aw man, the feels were strong in this episode. which easily makes this the best episode yet for SAO (aside from the first episode). The logic in this episode was pretty crap (the rather careless placement of the GM console within the game, Kirito/Asuna’s supremacy of happiness within a sea of hundreds being added to their plot armor, Kirito’s inhuman programming ability that allowed him to poof a game object within seconds, etc. which are all probably explained in the light novels), but I don’t care.
Yui’s heart is still alive and I’m happy. 😀 Just when I was preparing a rant in my mind about how suspiciously similar Yui is to .hack‘s Aura (with that giant sword of hax and being the ultimate human-like AI that oversees the players of the game), they went and “killed” her off in a spectacular fashion that wrecked the daddy in me.
There was some good sentimentality in this episode – hopefully the next batch of episodes aren’t about the
glopfest lovey-dovey marriage between Kirito and Asuna. The high standard that the first episode set kind of makes all the wish-fulfillment appeal extremely obvious in later episodes. I usually don’t mind such things in small doses, but it gets rather obnoxious when it gets shoved down the viewer’s throat all at once. And I like the pairing, which makes it even more annoying because if they don’t tune it down a notch, they’ll ruin it. Seriously, I’d like to learn a little bit more about the character themselves before I see them sleep in the same bed…
Now that I’ve finally got around to starting up Sword Art Online (the first three episodes), I finally gathered enough initial feelings about this anime in order to write a thorough impression on it.
I have to be honest here. The only other anime series about “playing an online game” that I ever really liked before this ever came around as an animation was the .hack series, if only for the strong character development, dialogue, and feeling believable as a high-caliber virtual MMO, despite the hazardous sides to it (Morganna, Data Drain, etc.).
So how exactly does Sword Art Online hold up for me in comparison?
Continue reading MIKOTO NITPICKING ABOUT THINGS
Since the start of a few summer anime series have already begun, I guess it’s time to compile a list of the anime that I’m going to (most likely) be blogging about.
I also included a list of anime that I’ll be re-watching and blogging, since the summer season doesn’t seem to be too interesting, in my opinion.
Continue reading 2012 Summer Blogging List and Rewatch List
What can I say? The cellshaded, video game-like animation in this movie was awesome. Along with the superb direction of fighting choreography, the action in this movie was absolutely kickass. To tell the truth, if it was just another run-of-the-mill, hand-drawn, and digitally colored anime movie by Bee Train, I wouldn’t have payed attention to the action as much as I would’ve payed attention to the can of coke I was drinking to pass the time, thinking: “When the hell is this shit going to be over?” The anime portion of the .hack franchise has always took a nice direction in character development, but certainly not the action (count on the games to take care of that). This movie was a great balance of both, and it was really like watching a video game. Great graphics, good eye-candy.
Unfortunately, watching a video game and playing a video game are two totally different things. When taking the G.U. games into account… I honestly don’t know if I should really recommend this movie to anyone.
SKEEEEEEEEEEEEEEEEEEEEEEITH!!! KOTAIRO, TRIIIII-EDGEEEE!!! *insert epic explosion* *plop* … Shit.
Continue reading .hack//G.U. TRILOGY (movie)
Author: Morita Yuzuhana
Artist: Hamazaki Tatsuya
Serialized in: .hack//The World
Publisher: Kadokawa Shoten
The story basically follows a redone version of the .hack//G.U. storyline. Taking place within a virtual MMORPG (Massively Multiplayer Online Role-Playing Game ) called “The World (II) ” – a black Multi-Weapon (Adept Rogue in the English games and manga) named Haseo, also known as a very strong PKK (Player Killer Killer) “The Terror of Death”, is in search of a legendary PK (Player Killer) known as Tri-Edge, to find out what had happened to his friend Shino and why it happened. Getting a Flash Mail from an old friend, Ovan, telling him to go to the Δ Hidden Forbidden Holy Ground. Haseo runs into “Tri-Edge” (or, at least, a zombie-like player with a zombie-like version of Kite’s avatar) and after a short struggle, Tri-Edge had Data-Drained him back to level 1, however, this will envoke a power that slept deep within him. The rest of the manga basically retells and details Haseo’s search for Tri-Edge and his meetings with a mysterious group known as “G.U.”.
Continue reading .hack//G.U.+ (may contain spoilers…)