
-I am the bone of my sword-
体ã¯å‰£ã§å‡ºæ¥ã¦ã„る。
-Steel is my body and fire is my blood-
血潮ã¯é‰„ã§å¿ƒã¯ç¡å。
-I have created over a thousand blades-
å¹¾ãŸã³ã®æˆ¦å ´ã‚’è¶Šãˆã¦ä¸æ•—。
-Unknown to Death-
ãŸã ã®ä¸€åº¦ã‚‚æ•—èµ°ã¯ãªãã€
-Nor known to Life-
ãŸã ã®ä¸€åº¦ã‚‚ç†è§£ã•れãªã„。
-Have withstood pain to create many weapons-
å½¼ã®è€…ã¯å¸¸ã«ç‹¬ã‚Р剣ã®ä¸˜ã§å‹åˆ©ã«é…”ã†ã€‚
-Yet, these hands will never hold anything-
æ•…ã«ã€ç”Ÿæ¶¯ã«æ„味ã¯ãªã
-So as I pray, UNLIMITED BLADE WORKS-
ãã®ä½“ã¯ã€ãã£ã¨å‰£ã§å‡ºæ¥ã¦ã„ãŸã€‚
Fate/stay night Unlimited Blade Works is, hands down, the best anime adaptation I’ve seen of anything non-manga, period. It sounds like I’m exaggerating, but I’m not.
ufotable really outdid themselves here. Ever since their Fate/Zero adaptation, the studio’s really become Type-Moon’s little pet animation studio. For good reason, too. I don’t know if the animated openings for the original visual novel and its Réalta Nua PS2 port were done by Studio DEEN or some other company, but it was really easy to tell that Type-Moon switched to ufotable for the Réalta Nua openings on the Vita version. That distinct animation style, that quality…
There’s really talented staff working at that animation studio, and it shows. The only other anime I’ve followed from ufotable were just OVAs and movies, such as their Tales of Symphonia and Kara no Kyoukai adaptations, which are naturally some high-quality stuff when it comes to animation. But the animation for Fate/stay night Unlimited Blade Works, a *TV series*, feels like it’s almost about the same quality. In fact, bits and pieces manage to seem just a bit more polished than even their Tales of OVAs or their openings for the Tales of games in general. Dayum, son…
Continue reading Fate/stay night Unlimited Budget Works (1st Cour Impressions) →